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More Rival Gaming Slots

Reel Crime The Bank Heist Five Reel Fifteen Payline Slot

US Players allowed

$15 Free No Deposit required at This is Vegas

Reel Crime The Bank Heist is a Five Reel Fifteen Payline Slot form Rival Gaming software, the games theme is A Bank Robbery from Start to finish with winning payline symbols such as Knuckledusters, Steel Toecap Boots, Gangster Hat,  Tommy Guns, Bags of Banknotes, Police Truncheon, Dynamite, Police Officer, Bank Robbers, Poison Potion, Gun Cases. Their is a soft background music accompanied by the sounds of a bank reception with customers chatting. The game can be played with a minimum of  1c a spin upto a maximum of $1 with 15 lines and five coins giving you $75 a spin, and with a maximum jackpot is 750 coins for Five  Gangsters.

Get in the mood for a Robbery and Rob This is Vegas tonight!

 Reel Crime is comprised of four different Stages and four different Bonus Rounds.

The stages are as follows:

  • 1.   ‘The Plan’

  • 2.   ‘In the Bank’

  • 3.   ‘On the Run’

  • 4.   ‘Dynamite’

‘The Plan’

'The Plan' is the first stage of the Slot play. ‘The Plan’ stage has one Scatter Icon.

The Tommy Gun Icon is a Scatter Icon. If 3 of these icons appear on the Reels you will be sent to the Tommy Gun Bonus Round. These symbols do not need to appear in a line to trigger the bonus round and you do not need to be playing all 15 lines. The Tommy Gun Icon must appear three or more times anywhere on any of the five reels.

Scatter Symbols

The Tommy Gun Icon is a scatter symbol. 3 or more of these Icons will need to appear anywhere on the five Reels to trigger the Tommy Gun Bonus Round. The Icons do not have to appear on any single payline.

The Scatter Icons appear on all Reels.

If you have a Scatter win as well as a regular win, you will be paid out for both wins.

The Tommy Gun Icon will trigger the Tommy Gun Bonus Round.

Scatter wins are calculated by multiplying the Tommy Gun symbol combination payout by the total number of credits wagered.

Winnings will be calculated according to the ‘The Plan’ Payout Schedule.

Tommy Gun Bonus Round

If three Tommy Gun Icons appear on any of the five reels, including on paylines that are not enabled, you will enter the Tommy Gun Bonus Round.

The size of your wins in the bonus round are directly related to the number of credits you wagered when the three Tommy Gun Icons appeared.

In the Tommy Gun bonus round you end up outside of the Bank. You must use the Tommy Gun to shoot at various parts of the scene. The scenes that can be shot will turn red when you move your mouse over them.

There are two outcomes to this Bonus Round:

1.   You will hit the Alarm and you will be sent to the ‘On the Run’ stage

2.   You will get the Key and you will be sent to the ‘In the Bank’ stage

Depending on your outcome you will end up in the 'On the Run' stage or the 'In the Bank' stage.

‘In the Bank’

If you get a Key in the Tommy Gun Bonus Round you will be sent to the ‘In the Bank’ stage. There is no other way to get to this stage; you must receive the Key from the Tommy Gun Bonus Round.

At the start of the ‘In the Bank’ stage you will be asked to select the Coin Value that you wish to use for the remainder of the Round. This coin value cannot be changed during the Round.

During the 'In the Bank' stage, if you decide that you would no longer like to use the selected coin value you can Press the Reset Round/Choose New Coin Button. This will return you to the beginning of the stage where you can select a new Coin Value.

The objective of the 'In the Bank’ stage is to get into the Vault before being caught by the Policeman. A Policeman icon and a Robber icon are shown near the top of the slot game. The Policeman moves forward when the Policeman Icon appears three or more times. You (the robber) move forward when the Shoe Icon appears three or more times. If you make it to the end without the Policeman catching you then you are sent to the 'Dynamite Bonus Round'. If you are caught you are sent back to the beginning of the game.

Winnings will be calculated according to the ‘In the Bank’ Payout Schedule.

The Policeman Catches You

If the Policeman catches you before you get into the vault then the round ends and you go back to the beginning.

Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to:

1.   Choose a Gangster for the number of Free spins

2.   Choose a Vault for the multiplier

Your free spins will be awarded at the beginning of Slot play in ‘The Plan’ stage.

Dynamite Bonus Round

If you get into the vault you will be sent to the Dynamite Bonus Round.

In the Dynamite Bonus Round you will need to place the dynamite on one of three vault doors. You do this by clicking on the door of your choosing. You will be awarded credits for your choice.

‘On the Run’

If you hit the Alarm in the Tommy Gun Bonus Round you will be sent to the ‘On the Run’ stage. There is no other way to get to this stage; you must hit the Alarm in the Tommy Gun Bonus Round

At the start of the ‘On the Run’ stage you will be asked to select the Coin that you wish to use for the remainder of the Round. This coin cannot be changed during the Round.

If you decide that you would no longer like to use Coin value chosen you can Press the Reset Round/Choose New Coin Button.

In the ‘On the Run’ Stage the objective is to get away from the Police Car. You will see the progress of the Getaway car and the Police car along top the slot play.

In order to get out of the ‘On the Run’ stage one of two things need to happen:

1.   The Policeman catches you

2.   You get away

The Policeman Catches You

If the Policeman catches you before you get into the vault then the round ends and you go back to the beginning.

Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to:

1.   Choose a Gangster for the number of Free spins

2.   Choose a Vault for the multiplier

Your free spins will be awarded at the beginning of Slot play in ‘The Plan’ stage.

Choose Your Car Bonus Round

If you get away from the Policeman you will be taken to the Choose your Car Bonus Round.

In the Choose your Car bonus round you will need to select a different car. Simply click on the car that you wish to select.

From here you will be sent to the Dynamite Round.

Dynamite Round

Scatter Symbols

The Dynamite, Getaway and Cop Icons are scatter symbols. 3 or more of these Icons will need to appear anywhere on the five Reels to trigger their Bonus Rounds. The payline does not need to be enabled for the Scatter icon to come into effect.

The Scatter Icons appear on all Reels.

If you have a Scatter win as well as a regular win, you will be paid out for both wins.

The Dynamite Icon will trigger the Free Spins. The Getaway Icon will trigger the Getaway Free Spins. The Cop Icon will trigger the Caught bonus round.

Scatter wins are calculated by multiplying the Dynamite, Getaway and Cop symbol combination payout by the total number of credits wagered.

Winnings will be calculated according to the Dynamite Round Payout Schedule.

The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered.

In the ‘Dynamite’ stage the objective is to Getaway before getting caught by the Policeman.

If the Policeman catches you by lining up 3 Cop Icons before you get 3 Getaway Icons then the round ends and you go back to the beginning.

Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to:

1.   Choose a Gangster for the number of Free spins

2.   Choose a Vault for the multiplier

Your free spins will be awarded at the beginning of Slot play in ‘The Plan’ stage.

Dynamite Spins

2 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 1 Free Spin.

3 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 5 Free Spins.

4 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 10 Free Spins.

5 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 25 Free Spins with a multiplier of 5 times.

The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered.

Note: You may wager on 1 payline or multiple paylines (up to 15). Simply click on the Select Lines button to enable multiple paylines. You will only be paid on winning combinations for enabled paylines, except for the Scatter Icons that pay in any position.

Getaway Free Spins

Three Getaway Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the Getaway Free Spins.

The Getaway Free Spins will award 5 Free spins with a multiplier of 3 times.

The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered.You will then be sent to Getaway bonus round.

1.   Choose a Gangster for the number of Free spins

2.   Choose a Vault for the multiplier

Your free spins will be awarded at the beginning of Slot play in ‘The Plan’ stage.

Caught Bonus Round

Three Cop Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the Caught Bonus Round.

In this bonus round you will be asked to:

1.   Choose a Gangster for the number of Free spins

2.   Choose a Vault for the multiplier

Your free spins will be awarded at the beginning of Slot play in ‘The Plan’ stage.

The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered.

Note: You may wager on 1 payline or multiple paylines (up to 15). Simply click on the Select Lines button to enable multiple paylines. You will only be paid on winning combinations for enabled paylines, except for the Scatter Icons that pay in any position.

Payout Schedule

All winning combinations pay Left to Right, except Scatters which pay on any of the five Reels.

The number of credits that are won is dependent on the bet amount as well as the winning combinations once the Reels have stopped spinning.

The winning combinations symbols must line up next to one another on an enabled Payline. At least one of the symbols must be displayed on the first slot reel. If a symbol is not on the first Reel then the combination does not count and it will not payout.

The paytable shows how many credits are won for each winning combination. The amount of coins won is dependent on two factors:

1.   Number of coins that were bet per Payline.

2.   Coin size bet/how many credits were bet.

The win amount is determined by the number of coins won multiplied by the number of credits bet per payline.

This does not include Scatters. Scatters do not need to appear on an enabled payline for them to count. They can appear on any of the 5 Reels.

Multiple Paylines

Winning combinations pay out on enabled Paylines only. Scatters are the only exception. The Scatter symbols can appear in any position on the reels.

The win amount is determined by the number of coins won multiplied by the number of credits wagered per payline.

Scatter wins are calculated by multiplying the Scatter symbol combination payout by the total number of credits wagered.

The coins that are won in the bonus rounds are directly related to the number of credits you had originally wagered when the bonus round was triggered.

The expected payback for this game of chance is about 96%

The Paytable for Five of the following is

  • Five Knuckledusters 200
  • Five Steel Toecap Boots 200
  • Five Gangster Hats 200
  • Five Policemans Truncheons 200
  • Five Gun Cases 250
  • Five Pioson Potions 250
  • Five Bags of Banknotes 500
  • Five Gangsters 750

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